This ritual created a conduit to a spiritual realm populated by powerful malicious entities known as the "Reckoners." The events surrounding and immediately subsequent to Raven's ritual is known as "The Reckoning." On this date in the game, a group of American Indians from various tribes, led by a Sioux shaman known as "Raven," performed a ritual in an effort to drive out the European settlers. The history of the Weird West is identical to real-world history, up until July 3, 1863. The canonical, basic setting is referred to as the "Weird West" due to the juxtaposition of the Western setting with the horrific and fantastical elements of the game. These supplements often provide for adventures set in urban areas such as New Orleans, New York City, or Boston. However, later supplements expanded the in-game adventuring area to include places such as the Deep South, the Mississippi River, Mexico, and the Northeastern United States. The basic rules provide for characters and settings that could be expected to appear in the "Wild West" genre of movies and pulp fiction, and most of the in-game action is presumed to occur in the wild frontiers of the American West, or in barely tamed frontier towns like Tombstone, Arizona or Dodge City, Kansas. Deadlands: Reloaded further updates the backstory and advances the canonical starting point to 1879. The second edition of Deadlands uses the updated backstory of 1877 as the canonical starting point. A later supplement, Tales o' Terror, advances the game's backstory and metaplot ahead one year, to 1877. The canonical year for the first edition of Deadlands is 1876. I haven't opened the Deadlands stuff, but I would expect it to work similarly to either the Rippers (old), Rippers Resurrected), or Horror Companion.The game is set in the United States in the last quarter of the 19th century. These old items don't have automation, so that's why it's important to drag stuff from Edges and Monstrous Abilities back onto the monster. The bummer of that is that it creates an empty "New Edge" in the edge list that needs to be cleaned up later. Click on "Armor", "Fear" or "Improved Frenzy" and it'll show a "New Feat" screen. I have to drag everything into the appropriate Traits and combat tab.Īlligator-Lion Hybrid (and anything else)Įverything is under Special Abilities instead of being under Edges and Hindrances. But basically all the older non-SWADE Savage Worlds source book, module, etc., either have their edges and hindrances under Special Abilities or have them in their description block and don't do anything. I wouldn't mind, but I got what I expected. I don't have the expectation that these old modules be upgraded. "Worth it!!" The time I invest in prep is more than made up with the fun and speed we have with FGU tracking all the stuff that was impossible for us to deal with at the table, and it helping deal with all the rules we forget (since we're all pretty new to Savage Worlds) is a huge boon. In Hellfrost I'd gone in and removed the records from the XML, updated the powers directly to SWADE rules, etc., but then that happened to be the same timeframe Hellfrost was getting updated a few times within a few weeks and I got tired of re-doing it after each update. It'd be nice to be able to suppress the ones that have a red lock on them but I haven't figured out how to do that. Some of the NPCs have a black lock and you can update the root entry. I wouldn't suggest doing everything in one go, but after a few sessions you'll have a routine that works for you well enough that you can even do it on-demand if the players get something involved that you weren't ready for. Given that there's some prep work regardless for the older stuff (for changed attacks, powers, and Edges) I just quickly rebuild the NPCs out by making a new copy of the NPC and drag all the current SWADE stuff in. I don't know Savage Worlds well enough to just run w/ names only without all the supplemental stuff, so it's important that I have that easily available to me when an NPC makes their entrance. Happens in Rippers and Hellfrost for sure, and I think I've seen it in 50 Fathoms, but I'm not certain. The NPC Edges thing is a problem with all of the older stuff so far as I can tell.
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